![]() ![]() ![]() Commando * needs Ukulele to handle waves of monsters. A Backup Magazine on Huntress helps her handle bigger crowds. A Crowbar on Loader helps her Utility megapunch hit even harder. I know that everyone in the game is dependent on items to survive, the point of the game is to keep getting stronger items to handle the crowds of monsters that increase in size/health/damage, and that certain items will be more effective in some Survivors compared to others. It's arguable that the Commando's strengths in his Primary lie more in the 1.0 proc coefficient for every shot which makes on-hit items incredibly strong on him, and while this still is a very powerful design at the right times, this dives into my second point.Ģ) Commando is entirely too dependent on items - especially AOE items - to be effective at handling groups of enemies. Rex's self-healing/enemy weakening primary is one of the weakest in the game (in pure damage) but the vast majority of Rex's DPS comes from its Secondary/Special skill synergy and the Primary is obviously designed as a self-heal to promote using the Secondary skill.Īrtificer's Flame Bolt hits like a dumptruck and applies burning debuffs, along with other dumptruck hitting skills that can attack/CC groups of enemies.Ĭompared to every other Survivor kit, Commando has very little benefits or upsides in his kit to balance out only being able to damage one enemy at a time. MUL-T's Rebar Launcher option has insane damage with no distance falloff, bullet penetration, and the ability to switch to another mode of firing (two of which shred groups of enemies) The Huntress has autolocking attacks, can sprint while firing, and has Secondary/Special skills which can attack/proc multiple enemies The only other survivors that are forced to only deal damage to one enemy at a time with their primaries have benefits to outweigh this huge limitation in a game well known for throwing dozens and dozens of enemies at you: This short writeup is less about my own personal ideas of what would improve the Commando (though I did come up with my own rough idea of what Commando could be at the bottom of the post after my grievances with the character) and more about what I believe are the biggest issues with our domed double gunman.ġ) Commando's kit does not help to make his single-target style of attacks feel effective. While it's an understandable design choice to have the first Survivor available to players being a standard "jack of all trades, master of none" character, Commando just feels awful to play as in his current state with no rewarding skill loop. In terms of crowd control, damage, movement, survivability, and item/skill synergies, the Commando is outclassed by nearly every other survivor in the game. Repair the broken robot with an Escape Pod's Fuel Array.ĭefeat the unique guardian of Siren's Call.Īs Commando, clear 20 stages in a single run without picking up any Lunar items.Īs Mercenary, complete a Prismatic Trial without falling below 100% health.The Commando is currently the weakest and least satisfying to play Survivor in the game. Reach and complete the 3rd teleporter event without dying.Ĭomplete the first teleporter event 5 times. Open the Timed Security Chest on Rallypoint Delta. Kill 20 Hermit Crabs by chasing them off the edge of the map.ĭefeat the Guardian of Gilded Coast without any beacons deactivating.ĭefeat the teleporter bosses after activating 2 Shrines of the Mountain. (Can be multiple hits, piercing, crits, etc.)ĭefeat an Elite boss on Monsoon difficultyĭiscover and activate 8 unique Newt Altars. Without healing, reach and complete the 3rd teleporter event.ĭeal 5,000 damage in one attack. Unlocked characters become available for all subsequent playthroughs.ĭefeat the teleporter boss in under 15 seconds.įully charge a teleporter without getting hit.įail the shrine of chance 3 times in a row.ĭuplicate the same item 7 times in a row with a 3D Printer.ĭiscover the hidden chamber in the Abandoned Aqueduct.Ĭharge the teleporter with less than 10% health.Ĭomplete three Combat Shrines in a single stage. If a challenge offers items or equipment as a reward, they are immediately added to the potential loot pool upon completion and are available in the same playthrough. Some have to be performed within a single playthrough while others are completed over several playthroughs on the same profile. Challenges are in-game tasks in Risk of Rain 2 which the player can complete in order to gain access to additional Items, Equipment, and Characters. ![]()
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